World in motion: in conversation with the mo-cap artist behind Destiny’s Lord Saladin

World in motion: in conversation with the mo-cap artist behind Destiny's Lord Saladin

By Andrew London

We may be entering the age where robots can do most jobs a human can do, but one thing they still struggle with is realistic movement. This means that in video games and films where digital characters appear, there is often a motion-capture performer behind the scenes to thank for the naturalistic movement.

Mo-cap has come to prominence recently with Andy Serkis’ now infamous work as Gollum on the Lord of the Rings trilogy, Andy Serkis’ work on the Planet of the Apes franchise, and Andy Ser… No, no, it’s more than just Andy Serkis.

Most of the motion capture work you’ll see, you probably won’t even realise you’re looking at it. For this edition of TalkRadar we are talking to James Alexander-Taylor, a motion-capture performer who has worked on films like Christopher Nolan’s upcoming epic Dunkirk, and such video-games as Destiny, Call of Duty, and Just Cause.

James, how do you get the job of motion capture performer?

There’s no easy way to get the job. It’s a lot like any other acting role. But what they mainly look for is someone that’s got physical capability. And on top of that, has a skill-set that lends itself to video game worlds. …read more

Source:: techradar.com – Gaming

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