Wolfenstein II review: superb in every sense

Wolfenstein II review: superb in every sense

By Ian Dransfield

By staying true to the series’ heritage, Wolfenstein II: The New Colossus has ended up offering a stronger, more timely social commentary than pretty much any game released in 2017. Or ever, for that matter. And how has the third Wolfenstein from developer MachineGames done that? Why, by letting you shoot a hell of a lot of Nazis, of course.

Wolfenstein II picks up exactly where the original game left off – spoiler alert – with protagonist B.J. Blazkowicz mortally wounded and not long for this world, having just been on the wrong end of a grenade held by General Deathshead.

Rescued and saved by emergency surgery, Blazkowicz begins the New Colossus as a badass in a wheelchair fresh from a five-month coma. From there it only gets joyfully sillier as you progress.

Superbly silly

MachineGames has once again managed to put together a shooter that feels superb in every sense: movement; gunplay; tactics; looks; sounds. It all comes together brilliantly. Perfect? No, not by a long shot, but the catharsis felt throughout the whole of the 15-hour single-player campaign is something most other FPS titles fall woefully short of.

In recent memory we have, what, Titanfall 2? That’s about it if you’re only …read more

Source:: techradar.com – Gaming

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