Week in Gaming: In a conveniently digital world, why do we still care about physical copies?

Week in Gaming: In a conveniently digital world, why do we still care about physical copies?

By Kate Gray

Week in Gaming: In a conveniently digital world, why do we still care about physical copies?

What do Fez, Gone Home and Super Meat Boy all have in common? No, it’s not that their main characters are all platform-leaping meatfreaks, although that does seem to be the way video games are going these days. It’s that they all had physical releases, to the surprise of everyone.

After various stores specialising in physical media went in and out of business, it seemed unlikely that anyone would take a gamble on that sinking (and un-sinking, and re-sinking) ship, but if anything, it seems like it’s become more popular.

The very fact that indie games, as popular as they may be, are putting out actual, tangible copies of their games for people to own and hold and touch reverently, is a strange one. What does it mean? And why are indie games’ physical copies so often embossed and beautiful and special, and not just slapped in a plastic box and stacked on shelves like AAA games?

There’s always been something meaningful about owning something properly. It’s why there’s been such a backlash for e-readers, and why you’ll always find a group of 40-something parents standing in video game shops saying “children these days, honestly, I …read more

Source:: techradar.com – Gaming

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