Warhammer 40,000: Dawn of War III review

Warhammer 40,000: Dawn of War III review

By Gabe Carey

It’s taken on new forms, thanks to multiplayer online battle arena, or MOBA, franchises like League of Legends, Dota 2 and Heroes of the Storm. As a result, Warhammer 40,000: Dawn of War III sees developer Relic Entertainment return to the drawing board for what’s resulted in a mixed revival of a cult classic franchise.

Like previous entries in the series, your role in Dawn of War III takes place from above, watching over the battleground. You build, control and revive units all from a top-down perspective, leaving immersion to the ghostly music, flashy animations and shrieks of human enemies being decapitated by Gorgutz the Ork’s Spinnin’ Klaw ability. Or Gabriel Angelos’ God-Splitter ability – maybe even Farseer Marcha’s Singing Spear.

That’s right, while real-time strategy die-hards might find this system unbalanced, MOBA fans will be elated to discover that Dawn of War III relies heavily on its three factions of elite units. Essentially the same as hero units in a MOBA, each of these characters are playable throughout the duration of the rather extensive campaign.

Speaking of which, the single-player aspect of Dawn of War III is a missed opportunity. What little story that exists is told through concept art renderings animated …read more

Source:: techradar.com – Gaming

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