Introduction
Virtual Reality (VR) is the most hyped technology of 2016, and in the coming months we’ll see early adopters spending huge amounts of money on huge glasses to strap to their heads.
But there’s more to VR than what you see. There’s how you move around, how you interact with objects and how you go pew-pew-pew when you’re playing a VR shooter.
Each of the big consumer VR players has a slightly different approach to controllers, and those differences can make for surprisingly different VR experiences. Let’s discover what the options are and explore all this in more depth.
- Also check out: The best VR headsets 2016
HTC Vive
The Vive’s wireless controllers remind us of slightly less gaudy PlayStation Move sticks, and they’re essentially redesigned Steam Machine controllers made for stand-up rather than sit-down play.
The controllers are motion-tracked and include a trackpad with haptic feedback, a two-stage finger trigger, squeeze buttons and a home button. They’re wireless and should last for around four hours on a single charge, and they can be tracked around a 15 x 15-foot room. That’s three times larger than the space tracked by Oculus VR.
The Vive’s …read more
Source:: techradar.com – Gaming