By Jon Porter
Over the years, video game controllers have changed beyond all recognition. What started as a joystick and a single button with the Atari 2600 has changed to add extra buttons, joysticks, shoulder buttons and even triggers.
Controllers nowadays are complicated beasts indeed. They’ve still got the D-pads and face buttons that have persisted since the days of the SNES, but in addition modern controllers have two thumb-sticks, two shoulder buttons, and two triggers as well. As if that wasn’t enough already, some also vibrate and motion-track for good measure.
As gamers, we’ve gotten used to how controllers work. We’ve gotten used to how to hold them, and what prolonged use of them does to our hands and posture, but we wanted to know how well they’re designed from an ergonomics perspective.
Neil Mansfield is a professor of Design Engineering and Human Factors in the Dyson School of Design Engineering, a part of Imperial College London. He is a man that’s spent his entire life researching how to make products that are as comfortable and safe to use as possible, whether it’s someone using mining or military equipment, or an elderly person using a car after they’ve passed their physical peak.
We …read more
Source:: techradar.com – Gaming