Introduction
There’s been something of a trend in games over the last few years, usually referred to as ‘daddification’. In short, not simply games about fathers, but games rooted in fatherly fears and concerns – by which I mean of course looking after a younger, typically female character, such as Clementine from The Walking Dead or Eleanor/Elizabeth in Bioshocks 2 and Infinite.
As opposed to other fears, not least the whole ‘zombie’ thing. Or in the case of the new Fallout 4, suddenly waking up in a post-apocalyptic wasteland with nothing but a blue jumpsuit and the PIP-Boy, the single worst piece of consumer electronics this side of the Amstrad E-m@iler.
There’s a few reasons for this, including traditionally gender stereotyping making female characters (unfairly from multiple angles) seem more protectable than a male one who would be expected to sack up and then step up to the horrible situation.
Others include developers in general getting older, having families and the fears that come with them, and the fact that if the player is going to look after someone, it may as well be a hot gal in a corset like Elizabeth or an adorable innocent like Clementine, at …read more
Source:: techradar.com – Gaming