The last thing VR needs is endless triple-A ports

The last thing VR needs is endless triple-A ports

By Dom Reseigh-Lincoln

When Microsoft’s E3 2017 rounded off, all puffed up and proud of the Xbox One X reveal and its beefy hardware specs (well, beefy in the context of consoles, at least), whispers were abound that VR was going to go the way of rhythm action games or the unloved stepchild that was PS Vita – loads of launch fanfare followed by a painful descent into obscurity.

Thankfully, the keynotes that followed over the next few days settled those fears and proved both developers and publishers have plenty of faith in the platform. Sony noticeably spent a far smaller chunk of its keynote showcasing its PlayStation VR titles, but the software it did show looked great. So perhaps we’ll chalk that up to the firm’s machine gun approach to trailer reveals.

Everywhere else VR was as big business as ever. Sure, the honeymoon period is well and truly over but we’re seeing virtual reality support across the board for Oculus Rift, HTC Vive and PSVR. The problem is, now that VR has settled into the landscape of the industry, it’s beginning to absorb some of the less savoury realities of modern gaming.

Same old, same old

So let’s about …read more

Source:: techradar.com – Gaming

The Juiced Board is a valiant attempt at securing the budget electric skateboard market Previous post The Juiced Board is a valiant attempt at securing the budget electric skateboard market What it’s like to be an indie game at the world’s biggest game convention Next post What it’s like to be an indie game at the world’s biggest game convention