The 6 biggest ways Final Fantasy XV is mixing up the series in a big way

The 6 biggest ways Final Fantasy XV is mixing up the series in a big way

By Dom Reseigh-Lincoln

It’s here. It’s actually here. More than a decade later, a couple of names changes and more interim spin-offs than you could shake a chocobo at, Final Fantasy XV has arrived. And with 2016 quickly becoming our collective ‘annus horribilis we’ve been in need a little bit of good news, so Noctis and his (boy) band of armed male models have arrived to cut down our gloom with their razor-sharp cheekbones.

So to celebrate its release, we’ve gathered together six ways Square Enix has crafted a full-on Final Fantasy that’s both a nod to the entries of old and a clever infusion of the many action-oriented spin-offs that have take the series in exciting new directions. Kupo!

Bye bye turn-based, hello real-time

For the first time in a proper, non-MMO numbered entry, Final Fantasy XV is abandoning the turn-based battle systems that have been a mainstay for the better part of 30 years (and yes, we’re still firmly counting FFXII as a turn-based game), opting instead for the instantaneous satisfaction of an action-RPG that’s more akin to Crisis Core: FFVII than a mainline game.

Such a system will be instantly familiar to newcomers who may have spent time with Geralt in The Witcher …read more

Source:: techradar.com – Gaming

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