Tales from Session Zero: the different paths to inspiration

Tales from Session Zero: the different paths to inspiration

By Joe Osborne

In Dungeons & Dragons (D&D) and other games of its ilk, there is often what’s known as a ‘Session Zero.’ Think of it as the origin story or the part of the movie trailer with the line “in a world…” In this session, the Dungeon Master (DM) can present the game world and setting in which he wants his players to act their characters out within.

This can be either a world drawn from one of the many established settings, like the setting du jour known as the Forgotten Realms or even more classic ones, like Spelljammer (think fantasy-meets-sci-fi) or Ravenloft (a vampire-ridden demiplane). Or, it can be a world of the DM’s own design.

While my current campaign exists within the Forgotten Realms and follows a module (Tyranny of Dragons, if you must know), my next campaign falls squarely in what’s known as ‘homebrew’. That is, I’ve developed my own world and setting for my friends to create new characters for and begin playing sometime this autumn.

Like any creative pursuit, this is a rather vulnerable thing. Believe me, fellow fledgling DMs, sharing that Google Doc containing what I’ve been …read more

Source:: techradar.com – Gaming

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