By Jon Porter
When Yoshiaki Koizumi took to Nintendo’s stage at Gamescom earlier this year, he proudly announced that the theme of Super Mario Odyssey was ‘travel’.
To a certain extent that’s true. The game is made up of a number of different kingdoms, each loosely based on a European country (New Donk City’s New York-inspired setting notwithstanding), which you travel through to collect Power Moons that give your airship enough energy to make it to the next kingdom.
It might be a little different from Odysseus’ journey in the original Greek Odyssey, but we’ll allow Nintendo some creative license.
But play through a couple of levels of Odyssey, and it becomes clear very quickly that, for perhaps the first time in Mario’s history, the worlds themselves aren’t the most important part of the experience.
Capping off the experience
This change is due to Mario’s companion, Cappy, who takes the form of Mario’s iconic hat after the original headgear is unceremoniously squashed by Bowser in the game’s opening cinematic.
At any point in the game, Cappy can be thrown at enemies to possess them, at which point Mario takes on their appearance and abilities, allowing him to do …read more
Source:: techradar.com – Gaming