By Emma Boyle
One of the hot topics in the gaming industry at the moment is – whisper it – microtransactions. Though big game publishers such as EA and Take Two have said they’re likely to be an important part of future selling models, fans have been somewhat resistant to the idea – most notably during the recent Star Wars Battlefront 2 backlash.
It’s not every leading industry figure, however, that sees microtransactions as the best option across the board. In a recent interview with MCV Square Enix CEO, Yosuke Matsuda, made it clear that his company is unlikely to push microtransactions in its console releases.
The main reason for this, Matsuda says, is that this kind of selling model doesn’t always work with console games: “The way that console games are made, the volume of content and how much effort goes into them, there’s something in that which doesn’t fit in the mind with microtransactions.”
#NotAllGames
Though microtransactions are widely accepted as being a part of free-to-play mobile games, Matsuda acknowledges that this acceptance may not extend to a $50/£50 console game and says that “what people expect and want in a home console game is perhaps quite different from what people want …read more
Source:: techradar.com – Gaming