By Emma Boyle
In 2003, I developed a complicated relationship with Akella and Bethesda’s Pirates of the Caribbean. So desperate was I for a pirate game that offered a real sense of what it’d be like to swash and buckle with the best (or worst) of them I continually returned to this game, despite its frustratingly clumsy controls and unreasonable demands on my limited PC.
I was also a fan of Sid Meier’s Pirates! At the same time. But it offered a very different kind of experience – in some ways I wanted something with the more realistic visuals and intricate gameplay that Pirates of the Caribbean offered, but with the consistent action of Pirates!
A long 15 years later, I might finally have what I was looking for in Ubisoft’s 2019 Skull and Bones. During E3 2018, I had the chance to go hands on with the game for a short demo of its Hunting Grounds mode, where you’re thrown into an open ocean, populated by other players as well as AI foes.
Peak time on the High Seas
In my gameplay session, I was almost constantly engaged in some kind of naval combat in a world that felt extremely busy.
At the start of …read more
Source:: techradar.com – Gaming