When Middle Earth: Shadow of Mordor was first released back in 2014, it introduced the world to the ‘Nemesis System’, a gameplay mechanic that has Modor’s hoards of Orcs responding dynamically to how you play the game.
It will come as no surprise that its sequel, Shadow of War, features some big improvements to the Nemesis system. But in developer Monolith’s eagerness to bolster the impressive system, it risks committing the cardinal sin of prioritizing it too much over the player’s Orc-slaying.
The game’s associate producer Evan Nickel explained the team’s priorities when crafting the sequel, “We wanted to make a 2.0 version rather than a 1.5. So we took every single aspect and we dialled it up to 11. Every single aspect of this game is massively improved. The RPG systems are improved, with all the different gear that you can pick up, and that’s all random and computer generated, and they all have missions tied to them.
“The skills and abilities are all massively upgraded, the abilities that enemies have are upgraded,” Nickel continued, “The different things that can happen from a Nemesis standpoint, everything has been dialled up to 11.”
So whereas the previous game’s Nemesis system …read more
Source:: techradar.com – Gaming