Rare’s Sea Of Thieves is one of the most exciting games on the horizon for Xbox. It’s a massively multiplayer online game that is pirate-y to its scurvy ridden core.
But it turns out it wasn’t always definitely going to be an adventure of the swashbuckling variety. Speaking at a recent Xbox One X preview event, the game’s design director Mike Chapmen told us the idea for the gameplay came before the idea for the peg-legs:
“Before it was even pirates, the vision for the game was to create an experience where players could share and create stories. At the same time, we always wanted to build a game that had co-op at the heart of it.
“We had an exercise at Rare, where we had a whole wall of what we call ‘one sheets’, which are one sheet ideas for how we could wrap the game. What’s the best way to represent it? What’s the right world to set it in? What’s the right wrapper for the mechanics?”
All guts, no garters
It’s always interesting to get a peek behind the curtain at the development process for a game, and we found it interesting that with Sea of Thieves, the core was …read more
Source:: techradar.com – Gaming