By Jon Porter and Hugh Langley
Single-player campaign review
It might sound silly given its insane levels of violence, but Id Software’s newest Doom is actually a remarkably clever game. It returns to the roots of what made the franchise great in the early 90s, but it does so with some mechanical tweaks that tighten the experience without adding any extra bloat.
The result is a game that will see your trigger finger getting plenty of use throughout its surprisingly lengthy runtime, without too many breaks for modern touches like character or plot development.
It’s a shame that the game’s multiplayer doesn’t get this mix of old and new right in quite the same way though. Here the traditional elements of arena shooters and modern progression systems grate rather than complement, creating an experience that manages to feel bloated and yet completely shallow.
All the single playaz
Thankfully Doom’s single-player portion is meaty enough to stand on its own without the need for multiplayer. The campaign sees you, playing as the unnamed ‘Doom Guy’, attempting to close a portal to hell that an evil futuristic mega-corporation has opened.
The story is completely insane and barely makes sense. Characters appear without any real introduction, the reasoning behind …read more
Source:: techradar.com – Gaming