Quantum Break tells a story that other games simply can’t

Quantum Break tells a story that other games simply can't

By Joe Osborne

Quantum Break tells a story that other games simply can't

You shouldn’t care about Liam Burke. For all you know, he’s a lowly henchman in a video game, the muscle for a shadowy organization that’s front and center in Quantum Break, set to launch on Xbox One and Windows 10 on April 5.

In any other video game, maybe Liam (seen above) would be the first boss, long before the climactic clash between hero Jack Joyce and bad guy Paul Serene. He’d be a pushover, an obstacle.

But, after one of what the game calls “Junction Points,” times in which you’re tasked with a binary decision that can spur a live-action cutscene, I suddenly care about Liam a helluva lot more than I would if I hadn’t ended up on one side of a particular choice. (No spoilers!)

Quantum Break

Junction Points are what trigger the live-action TV episodes set within the Quantum Break story – you know, the ones starring X-Men’s Iceman (Shawn Ashmore, a.k.a Jack Joyce) and Lord Peter Baelish (Aidan Gillen, a.k.a. Paul Serene)? (They did tons of beautifully-rendered motion capture for the game, too.)

When henchmen become people

Following a particular decision I made as Paul Serene during a …read more

Source:: techradar.com – Gaming

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