By Jon Porter
It’s generally accepted that the PC gets the coolest technologies first. The PC embraced the world of video game streaming way before its functionality was baked into consoles, and it also had the ability to play games in Ultra HD for years before consoles even attempted to exceed 1080p.
The same is true of adaptive frame-rate technologies, which eliminate the graphical glitch known as ‘screen-tearing’, which occurs when a game’s framerate drops below its 60fps or 30fps target.
That’s all going to change with Microsoft’s upcoming Project Scorpio console, which will be the first console ever to support an adaptive frame-rate technology, FreeSync.
Be a G with FreeSync
Traditionally consoles have used an older technology known as V-sync to eliminate screen tearing, but this can introduce input lag and stutter, which makes faster-paced games feel sluggish.
Adaptive frame-rate technologies, meanwhile, eliminate screen tearing without any judder and a much smaller impact on input-lag, ensuring gameplay feels completely smooth even when framerates drop below their target.
There are two such technologies available on the PC. G-sync works with Nvidia graphics cards, while FreeSync is AMD’s alternative.
FreeSync is important for Project Scorpio as supporting a resolution of 4K is a very graphically …read more
Source:: techradar.com – Gaming