By Hugh Langley
Pokemon Go
For years, gamers have yearned for a full blown, online Pokémon multiplayer game. It might sound like a realisable dream but it’s clear that Nintendo and the Pokémon Company would prefer to keep their Pocket Monsters, well, in our pockets for now.
Pokémon Go finds an interesting middle ground, using our smartphones to bring Pokémon into the real world through the power of maps and the magic of augmented reality.
To make Go the Pokémon Company brought in Niantic, the company responsible for mobile augmented reality multiplayer hit Ingress, and lead by Google Maps creator John Hanke. In Ingress, players join teams and fight for control of “portals” found at landmarks, monuments, and other real-world points of cultural significance.
Over the three years the game has been live, Niantic has relied on users to flag up more and more of these points of interest, particularly in more rural locations, which the developers have then fed into the game. The number of portals has grown from tens of thousands to millions, and it’s this trove of data that Pokémon Go is built upon.
To catch them is my real test
Unlike Ingress, which can be overwhelming to a new player landing in the middle …read more
Source:: techradar.com – Gaming