Civilization VI preview
Where other franchises have accelerated their release schedules (look at Football Manager or Total War, with their near-yearly games), Civilization has operated on a slow cycle. The first Civ was in 1991 and we’ve had a new one every five years since then.
Not that the most recent one showed the full five years of work. Civilization V was missing so much stuff at launch that it required two large expansions (which introduced espionage, religion, and ideologies, and repaired the shoddy diplomacy system twice) to match up to the series’ high standards. From our first look, Civilization VI doesn’t seem to have that problem.
For those who don’t know the series, Civilization is the original empire management game, called a ‘4X’ because you ‘eXplore, eXpand, eXploit and eXterminate – though mostly you explore, build up cities, and research new technologies.
We got hands on with it at a recent event in central London, where we also got to chat with the amiable Dennis Shirk, the game’s executive producer.
A new era
Each time a new Civilization comes along, it gets a new Lead Designer. This time it’s Ed Beach, a former tabletop wargame designer, who’s bringing his own big ideas …read more
Source:: techradar.com – Gaming