Introduction and DayZ of our lives
Ten years ago, you couldn’t throw a gnoll without hitting a blockbuster MMORPG. Every fantasy or science fiction brand wanted to be one, and every video game franchise seemed to be turning into one. In my regrettable foray into PR, I even represented a Michael Jackson MMO for a while, which never got anywhere near being made. But The Elder Scrolls got turned into one, Star Trek became one, DC comics became one – Star Wars even got turned into two!
But these days that style of MMORPG seems to be an endangered species, like Black Rhinos or innocent 1970s BBC presenters. Where before we had announcements every few weeks of another multi-million dollar Western MMORPG experiment – Warhammer Online, say, or The Matrix Online – these days we might hear something once every six months.
The focus of the announcements has changed as well. Before they were subscription-based MMOGs, with a substantial pay-up-front element, like World of Warcraft and EverQuest. These days the games are almost always free-to-play, or pay once and play forever, with no brand, whereas the few that stick to the old model come unstuck within a year. Almost every subscription MMO …read more
Source:: techradar.com – Gaming