“More. Mega. Unexpected. Awesome. Amaaazing.” This is what game director Jeff Kaplan promises with year two of Overwatch, delivered like an action movie sizzle reel.
In celebration of Overwatch’s first birthday, we sat down with Kaplan to talk about, well, a number of things. The focus of the meeting was on the newly-launched Anniversary Event and where the game is going next in its second year. But, as people usually do when they speak of the future, he revealed a surprising amount about the game’s past.
First, imagine Overwatch as it stands today: a hectic six vs six team-based shooter filled to the brim with strategic possibilities, yet balanced enough to give uneven teams a shot at victory. It’s complex with its nuanced heroes, yet somehow approachable to newcomers at the same time. That approachability, Kaplan tells me, is key to the Overwatch experience.
It’s a train of thought has fed into Blizzard’s previous titles, too. “Raiding [in World of Warcraft] used to be an activity that only 1% of players took part in. This is a great example of how you can take a really deep game system and open it up to more people who normally wouldn’t do something like …read more
Source:: techradar.com – Gaming