Episodic gaming trends
Game developers love a good trend. These design tropes, from radio towers to open-worlds brimming with pointless collectible ephemera, have informed the themes, styles and phases of each gaming generation.
And – for better or for worse – have defined the trends of the generations that followed.
Since games development is osmotic by nature, with ideas bleeding from one franchise to another, it should be no surprise to see the populist ideas of today creeping across the franchises we know and love. It’s just the nature of the industry, one idea seeding another elsewhere.
Some of these ideas work brilliantly, if treated with enough temperance – procedural generation for one, offers smaller developers such as Hello Games the opportunity to build systems and mechanics on a far grander scale than would have been possible five years ago, a la No Man’s Sky.
But not every genre-defining, unit-shifting template works for every other genre.
Tell me a tale
The episodic template, which has helped in part to make Telltale Games’ output so successful in both critical reception and commercial sales, is one such in-vogue release setup. So much so that the means of releasing content …read more
Source:: techradar.com – Gaming