PSVR needs to decelerate to accumulate
Once upon a time there was a boy.
Fresh faced and dosed up to the nines with sugar, the chubby minor descended upon the upper floor of London’s Trocadero (back when it was SegaWorld and peak ’90s). Teeming with blue neon lights, seizure-baiting strobes and down-on-their-luck students dressed in Sonic costumes, the boy found himself in a prepubescent heaven of arcade cabinets and Dr Robotnik-adorned dodgems. And then his eyes fell upon the motherload. A VR ride.
An actual virtual reality ride straight out of The Lawnmower Man.
An hour later the hyperactive halfling was strapped into a chunky seat while an equally huge headset was strapped to his noggin. He opened his eyes and found himself sitting in one of four brightly coloured buggies overlooking a giant bowl arena.
Suddenly, a massive beach ball dropped from the sky.
The little lad can’t believe his luck. He shoots out into the bowl, flicking his head around in awe. He aims for the ball, but someone flies in from the side and t-bones him. He goes flying. The virtual world spins. His stomach does a triple somersault.
And he throws up. Everywhere.
Whether or not said boy happens …read more
Source:: techradar.com – Gaming