By Hugh Langley
Warning: the article below contains mild spoilers
Much has already been written on the brilliant storytelling and heavy themes of Life is Strange, which is unsurprising for a game that tackles loss, suicide and bullying in such a meaningful way. It is, put simply, a game that will provoke a “Holy sh*t” on more than one occasion.
I didn’t play Life is Strange when PC gamers were eagerly digesting it piece by piece, instead I held out until I had the time to give it my full attention. That came in the form of a console version (the retail edition is out today) containing all the episodes. “Oh good,” I thought, realising I could burn through it in a couple of days, “No waiting around for new episodes to drop.”
As it turns out, I would have waited anyway. Kate Gray has already written on the merits of episodic gaming, and I fully agree that Life is Strange is a wonderful demonstration of this. But just as important for digestion, I think, are the moments of contemplation within each chapter.
Life is Strange tackles incredibly tricky themes in a way that makes your actions integral to how these themes play out. At one …read more
Source:: techradar.com – Gaming