By Kane Fulton
Another PC game has fallen foul to the console curse, with the latest title succumbing to parity arriving in the form of the Ubisoft’s The Division.
It has emerged that the French developer purposefully reined in the game’s graphics to keep it on a level footing with the Xbox One and Playstation 4 editions.
And the reason? Because it would be “unfair” to consoles, according to one of the game’s developers.
“We do have to keep it in check with the consoles; it would be kind of unfair to push it far away from them,” they said during a Team Epiphany preview of the game.
It’s an odd notion of what is “fair”, to say the least.
Say what?
Downgrading a game’s graphics to appease the console crowd, and in the process preventing it from fulfilling its potential full on PC, seems like the wrong way around.
Why should somebody who has spent two, three or even six more times the money on a gaming PC to get hold of the optimum gaming experience put up with the same level of graphics as those playing the game on far cheaper consoles?
<img src="http://cdn3.mos.techradar.futurecdn.net//art/games/Ubisoft/The%20Division/TCTD_1601_web_screenshot_agent_pistol-420-100.jpg" alt="Yeah: God can't save …read more
Source:: techradar.com – Gaming