By Brittany Vincent and Nick Pino
Windows 10 holds a lot of potential for Microsoft to make up for lost ground, especially in one of their bread-and-butter areas: gaming. “How?” you, and the roomful of other Microsoft execs, might ask.
The way we see it there are three big areas: cloud streaming, Windows Live integration and cross-platform communication.
Microsoft showed up late to the cloud streaming race and there’s no better place to start catching up than on Xbox One. The One currently utilizes the most basic of cloud-saving protocols, but its main competition, PlayStation Network and Steam, both support game-streaming over Wi-Fi.
“Problematically,” you may be thinking, “Microsoft doesn’t have a service like PlayStation Now.” Well, not yet they don’t. But that could very easily change come tomorrow’s big unveiling of Windows 10. What better way to show off your brand-new OS is there than announce a game streaming service exclusive to Microsoft’s two gamer-heavy platforms? If it happens tomorrow, you’ll know who to thank.
Problem two: Instead of using the cloud to share a save file between Xbox One and PCs, Microsoft could take the initiative in Windows 10 to offload some of its graphical and CPU load through the cloud to enhance …read more
Source: techradar.com – Gaming