I spent the weekend immersed in Victorian London. I ran across rooftops, leaped from chimneys and murdered thugs in the most alarmingly brutal ways. I spent the weekend in the company of Jacob and Evie Frye, the twins at the centre of this year’s Assassin’s Creed instalment, known as Syndicate.
I’m not here to review the game, but what struck me about Syndicate is that, while it is very similar to its predecessors, in a number of ways it is subtly different. In France, the real-life revolution dramatised by last year’s Unity was characterised by mounting turmoil and anger – a perfect metaphor for the game’s release. Britain’s response following the French revolution was more muted: no royals lost their heads, but instead the existing system was quietly adapted to accommodate the new reality. This too, is a perfect metaphor for Syndicate.
Essentially, Assassin’s Creed: Syndicate, feels like developer Ubisoft’s multi-million dollar apology for what came before it. Ubisoft has been very careful this time around to not put a foot wrong. Let’s take a look at the evidence.
Bug splatting
First and foremost, if you’ve played the game then you’ll notice that there aren’t any particularly noticeable technical problems. A low bar perhaps, …read more
Source:: techradar.com – Gaming