Oculus Rift looks to beat HTC’s Vive at room-scale VR

Oculus Rift looks to beat HTC's Vive at room-scale VR

By Darren Allan

Oculus Rift looks to beat HTC's Vive at room-scale VR

Oculus Rift has just witnessed an update to its software which heralds the arrival of full room-scale VR on the platform, and it’s apparently aiming to outdo HTC’s Vive.

An update to the Oculus Home software has introduced support for up to four tracking sensors, meaning that when the Oculus Touch controllers officially come out (with over 30 games being playable from the get-go) later this year, gamers will be able to have an accurate and immersive full room-scale experience.

Some argue that two sensors are just fine (that’s what the Vive uses), and there’s no need for the full four which will apparently be supported, but as TechCrunch (and other commenters online) has observed testing out the Rift with Touch, tracking can be glitchy using just a pair of sensors, particularly when you turn around and are facing away from them.

By all accounts, the tracking with four sensors is pretty impressive and on the mark in terms of accuracy.

Cable complications

There are the other issues to note, of course, including trailing USB cables for these four sensors – setup will be more complicated, certainly – and indeed you can’t yet purchase extra sensors anyway.

But still, it’s good to see where Oculus …read more

Source:: techradar.com – Gaming

AMD has just put an SSD on a graphics card Previous post AMD has just put an SSD on a graphics card Nvidia unveils most powerful GPU ever Next post Nvidia unveils most powerful GPU ever