By Emma Boyle
Though it’s no stranger to consoles, the Monster Hunter franchise has become somewhat associated with handhelds in recent years. There are many reasons for this – from an exclusivity agreement with Nintendo to the popularity of handheld gaming in the Japanese gaming market where the franchise is most successful.
However, with the upcoming release of Monster Hunter: World, Capcom is hoping to make things truly global and as part of that it’s releasing the game on the same date across the world on the latest console generation.
We sat down with the producer of Monster Hunter: World, Ryōzō Tsujimoto, to discuss why PC and console were the right platforms for this push into the western mainstream and what it felt like to jump into the latest generation from handheld.
Generational gap
“It took some research for us to get up to date on what the current gen consoles can do,” Tsujimoto tells us, “We wanted to know what […] kind of things we could show and then decide how that messed with our game’s concept and how best to apply that technology to the game.”