Mass Effect’s dialogue system started with real promise, and went downhill from there

Mass Effect’s dialogue system started with real promise, and went downhill from there

By Samuel Horti

Mass Effect: Andromeda has come in for its fair share of criticism, with its awkward dialogue singled out as a particular weakness. But it’s not just the writing that’s bad – the underlying dialogue system itself is worse than it was in the original trilogy. In fact, in this regard the series has been all downhill since the first game’s release in 2007.

The original Mass Effect’s Renegade and Paragon system was far from perfect, but it gave the player a very real sense of choice. You’d pick from a range of responses during conversations and, occasionally, you’d have the option to ‘Charm’ or ‘Intimidate’ the person you were talking to. Usually this was in order to solve a sticky situation, or shortcut an objective.

Although these choices were admittedly too binary – most broke down to Shepard either being a goody two-shoes or a massive dick – they were always interesting. Shepard would end up waving their gun around, whacking somebody in the face or, on the flip side, flirt their way into a few extra credits. These moments were examples of the series at its over-the-top best.

Dramatic impact

One of the criticisms leveled at the system was that …read more

Source:: techradar.com – Gaming

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