By Jon Porter
I’m standing in a shoe store interrogating my first witness. She’s clearly nervous, her eyes are darting everywhere in the room aside from meeting my gaze, and her shoulders are turned inwards.
The experience transports me back six years, back to the first time I played through LA Noire’s, but this time something huge is different. It’s game-changing.
My suspect has finished her answer, but I’m not buying it. I pull the ‘Bad Cop’ routine, and the slight pressure causes her to crack, returning the additional piece of information the case requires.
Fundamentally, this gameplay loop of asking questions and reading responses will be familiar to anyone who played the original game over half a decade ago. This time though, rather than pressing a button to inspect my notepad and pick my next line of questioning, I use one of the HTC Vive virtual reality headset’s motion controllers to bring up my detective’s notebook, and I use the other to tap my pen on the next option.
The interview continues in earnest. My suspect, a clerk at the store, is initially unwilling to divulge any information, but quickly warms up as I call her out on each one of her …read more
Source:: techradar.com – Gaming