Interview: The Witness introduces another beautiful, puzzling world from Jonathan Blow

Interview: The Witness introduces another beautiful, puzzling world from Jonathan Blow

By Joe Osborne

Interview: The Witness introduces another beautiful, puzzling world from Jonathan Blow

The Witness Preview

Since famed game designer Jonathan Blow released Braid – the platform-jumping puzzle game that helped put independently developed (or “indie”) games on the map – for the Xbox 360 in 2008, a lot has changed in the gaming world. A new generation of consoles has landed, all well-connected to foster what’s become a comparatively thriving indie game scene.

This week, Blow pops his head up above ground once again with a new creation, his first in over seven years: The Witness. Like his first major release, The Witness is a new world to explore, a new story to experience and a new kind of logic to exploit – painstakingly crafted down to the pixel.

But rather than the two-dimensional realm of Braid that was akin to, say, Super Mario Bros., The Witness is a 3D world rich with color and plentiful in character. The trees and grass sway in the wind that moves the white clouds (except for that weird gray one).

The Witness

The world that you awake to in The Witness is one you only experience after emerging from inside a dark tube. You have no idea …read more

Source:: techradar.com – Gaming

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