Interview: How Unity is preparing for the mobile VR revolution

Interview: How Unity is preparing for the mobile VR revolution

By Kane Fulton

Interview: How Unity is preparing for the mobile VR revolution

Introduction

The gaming landscape looked quite different when TechRadar spoke to John Riccitiello, CEO at game engine Unity, back in June 2015. The HTC Vive and Oculus Rift were still eight months from release, and 2016 was being hyped up as the year that virtual reality would finally meet gamers’ expectations. Though, as Riccitiello told us at the time, nobody quite knows just what they want from VR yet – and it’s safe to say that rings true today.

Unity’s chief has since warned that it may take as long as 2020 for VR to be considered a success – at least in terms of sales numbers – as developers get to grips with coding for VR and headset prices begin to fall. That hasn’t caused Unity to shy away from VR though, quite the opposite. The game engine now supports 24 platforms, and it can be used to deploy to Oculus Rift, Gear VR, Microsoft HoloLens, and PlayStation VR. Steam VR/Vive support is on the way, and native support for Google’s Daydream VR headset is in the works.

To drill deeper into game development and VR, TechRadar spoke to Marcos Sanchez, head of Corporate Communications at Unity. He …read more

Source:: techradar.com – Gaming

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