By Hugh Langley
Deus Ex
Deus Ex’s developers don’t like to describe the series as science fiction – they think the label makes it sound too farfetched. Instead, they use the term “futuristic anticipation”, and when Deus Ex’s biggest problem (or achievement, depending on how you look at it) is how its vision of the future has become eerily accurate, you can see why.
From the rising influence of giant mega corporations, to a growing wealth gap, to the way humans and technology are converging – sure, Deus Ex is a game about conspiracy theories, but you don’t need a tin foil hat to see some of the parallels.
“A lot of what we invented in Human Revolution, the world has actually caught up to that in the last five years,” Jonathan Jacques-Belletete, the game’s executive art director, tells us. “That’s a bit of a problem. But it’s crazy, you just look at cybernetic prosthetics and stuff… it’s caught up to certain things we invented in Human Revolution.”
It actually left the team in an interesting dilemma back when they made Human Revolution, which was to be a prequel to Eidos Interactive’s original Deus Ex by 25 years. Eidos Montreal made a conscious …read more
Source:: techradar.com – Gaming