In depth: How the developers of the Driver series are turning their hand to Watch Dogs 2

In depth: How the developers of the Driver series are turning their hand to Watch Dogs 2

By Jon Porter

In depth: How the developers of the Driver series are turning their hand to Watch Dogs 2

Despite receiving a fair amount of positive reviews upon its release, the original Watch Dogs does not have the greatest legacy.

More often than not the hacking boiled down to a simple case of waiting for the correct button prompt to appear on-screen, and the whole game controlled like a GTA clone from the early PS2 era.

“Missions that forced me to chase down enemy vehicles demanded more precision and timing than the game’s cars felt capable of” said Arthur Gies in his review for Polygon. Gamespot called them “bouncy” and GamesRadar called them “heavy” and remarked that, aside from bikes and high-end sports cars, “most rides feel the same.”

With Watch Dogs 2 Ubisoft Montreal is looking to solve this vehicle criticism by enlisting the help of Reflections, a Ubisoft studio based near Newcastle in the UK.

This is the studio that nailed the feeling of open-world driving in the Driver series while other studios were still struggling to get their cars to handle right.

Watch Dogs 2

A unique challenge

The difficulty with getting open-world driving to feel right is that there’s so much variety to it.

Whereas the driving in a Need for Speed game …read more

Source:: techradar.com – Gaming

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