By Emma Boyle
Assassin’s Creed has always been a franchise with a grand vision both in terms of the scale of its worlds and its narratives. Telling a story that has a foot in our present while making history an accurately and respectfully recreated playground is no small task but the team behind Assassin’s Creed has been doing so for over 10 years.
Over that decade it has, however, sometimes felt like the development team’s vision was slightly ahead of its time – like they wanted to deliver more than they were able to in the time they had with the tools they were using.
Each game has had mind-boggling amounts of research behind it that’s been used to recreate stunning historical locations to an astounding degree of accuracy and make them feel convincing and immersive.
However, despite impressive scope and visuals, the games have been repeatedly pulled down by bugs and glitches and the sense of history being our playground has been undermined by arbitrarily locked maps and restrictive, repetitive gameplay.
Grand designs
With Assassin’s Creed Origins, Ubisoft is promising to reinvent the series with its biggest, most open game ever. When we sat down with the game’s creative director, Jean Guesdon, he told …read more
Source:: techradar.com – Gaming