By Jon Porter
If you came away from EA’s E3 press conference this year thinking that you’d heard the word ‘Frostbite’ quite a lot, it did come up an awful lot.
We got the news that both FIFA 2017 and Mass Effect: Andromeda would be running on DICE’s engine, which was originally produced to handle the massive multiplayer action in the Battlefield series.
Battlefield 1 will also unsurprisingly be using the engine, joining last year’s Need for Speed reboot, Mirror’s Edge Catalyst, Star Wars Battlefront and Dragon Age: Origins.
These announcements are not coincidental. EA’s CEO Andrew Wilson has said previously that the company is making a conscious effort to move towards a single engine for all of its games, having recently been using as many as 20 different engines.
In some cases this means that EA will no longer be paying to license the third party Unreal Engine from Epic Games, and in others it means that it’s stopped using other internal engines, such as the Ignite engine which previously powered FIFA (and continues to be used for Madden).
A one-engine future
For EA the advantages of this move are obvious. Firstly it …read more
Source:: techradar.com – Gaming