Final Fantasy’s Naoki Yoshida on the challenges of developing for 4K consoles

Final Fantasy's Naoki Yoshida on the challenges of developing for 4K consoles

By Emma Boyle

Now that the Xbox One X has arrived alongside the PlayStation 4 Pro, we have well and truly entered the era of 4K gaming. Sure, many of us still have one foot in the not-so-distant Full HD past but the march onwards has begun.

Technology is advancing and gaming is changing for both players and developers as a result. As players we know we get incredible gaming experiences from these advancements but what are things like on the development side?

Game developers are being encouraged to seize upon the technology with greater urgency. There’s no point in 4K consoles if there aren’t any 4K games to play, after all.

Pixel pressure

More often than not we hear developers praise the visual quality these more powerful consoles enable. The word exciting is used repeatedly. But it seems unlikely that everything is rosy when working with new technology – there must be challenges.

A recent interview TechRadar had with Final Fantasy 14’s director Naoki Yoshida confirmed that’s indeed the case.

When we asked Yoshida how he felt about the new 4K and HDR capable consoles as a developer he told us that they actually make things “quite challenging.”

When comparing 4K to HD, he …read more

Source:: techradar.com – Gaming

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