By Nick Pino
Some games, as much as it pains me to say it, just shouldn’t be made.
But the Prey 2 I saw four years ago, the one developed by Human Head Studios and featured a human bounty hunter stranded on an alien world, didn’t belong in that category.
The details have begun to fade over the years, replaced with newer and fresher games and more rehashes of old titles than I’d care to talk about but, about four years ago, I actually got a chance to see Prey 2 first-hand in a rare closed-door demo.
I don’t remember everything, but I can recall that it had a rich world and a silent protagonist who stood on the right side of the law with weapons that would make Boba Fett green with envy. It had a plot line that, while threadbare at the time, held a lot of potential.
Even though I wasn’t allowed to play it – I was told that the game was far too prone to crashing to let someone who wasn’t on the development team try it – I thought about it for months after I saw it. It was like Star Wars had a lovechild with Oddworld: Stranger’s …read more
Source:: techradar.com – Gaming