Last year’s Doom turned out to be one of the finest shooters of the generation and thrust the long-running franchise back into the mix of gaming’s elite after an all-too-long absence.
Blisteringly fast movement, waves of relentless enemies attacking from all angles, and a fine selection of weaponry blended together for the perfect hellevator experience.
All of that makes Doom an exciting prospect for virtual reality. As a Doom fan and PlayStation VR early adopter (aka a Sony glutton) I was naturally ready to dive in face first.
An exciting prospect
But think about it for a second. Doom is a seriously fast game. You’d struggle to find a more intense shooter experience in gaming and its super slick frame rate, even on consoles, is a huge part of what makes it so enjoyable.
Can today’s virtual reality headsets cope with that same speed while keeping the resolution in check? And even if the tech is able to hold up its end of the bargain, are gamers themselves ready? From what I’ve experienced on PSVR since launch, I’d have to say no. Not yet.
Frame rate drops and juddering images are major concerns in virtual reality FPS titles, not just because they break …read more
Source:: techradar.com – Gaming