Cliff Bleszinski talks VR’s struggles, paying for DLC, and gaming’s Hollywood envy

Cliff Bleszinski talks VR’s struggles, paying for DLC, and gaming’s Hollywood envy

By Jon Porter

Cliff Bleszinski is one of the most recognisable gaming figures on the planet, having worked on such blockbuster franchises as Gears of War and Unreal Tournament.

Having released his first game when he was just a teenager, Bleszinski has been an enduring presence in the games industry, with a career spanning over twenty years.

After having helmed the Gears of War franchise through its first three iterations, Bleszinski has since taken a step back from AAA game development to found his own studio, Boss Key Productions, which is releasing its debut game LawBreakers later this year.

You can read more about LawBreakers in our interview with Bleszinski published last weekend, but in the second half of our interview we wanted to find out the veteran’s opinions on the games industry as a whole.

On VR’s lack of killer apps

Virtual reality has been one of the hottest new technologies of recent years, but it was curiously underplayed at this year’s E3. Sony showed off a couple of trailers for new PlayStation VR games during its keynote, and Bethesda and Ubisoft also had new titles to show off, but the technology didn’t have the same emphasis that it did at last …read more

Source:: techradar.com – Gaming

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