Civilization VI: The 5 biggest changes in the strategy king’s latest entry

Civilization VI: The 5 biggest changes in the strategy king's latest entry

By James Root

Playing a new Civ game is like driving a new car in a foreign country. Lots of things feel familiar, you sort of know what you’re doing, and the end goals are broadly the same. But there are a lot of new buttons to learn, things aren’t necessarily where they are supposed to be, and sometimes you have to fight the natural urge to drive on the other side of the road.

Civ VI’s victory conditions are largely the same, but the paths to victory have changed. New features have been introduced, and its mechanics connect together in a more sophisticated way. Specialization is more crucial than ever, most vividly with the new city districts system, but also when it comes to research, unit promotions, and government and policies.

So far so good…

1. Research has had a facelift

One of the first things to strike you when you open Civ VI is the new purple box underneath the traditional blue research box. In Civ VI, research has received a major overhaul and there are now two tech trees.

The new civics tree, which relies on your culture output to advance, unlocks some units, buildings and wonders, but its main function is unlocking new government …read more

Source:: techradar.com – Gaming

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