It only takes a few steps onto the shores of Normandy to realize Call of Duty WW2 isn’t a shooter that’s going to treat you like a god with bullet-sponge skin.
Even on lower difficulties, German tracer fire cuts your health down to a sliver. Cover – long resigned to being mere set dressing – once again assumes a tactical importance in, while returning medkits become a commodity you’ll burn through with a vicious frequency.
The new COD wants you to bleed for your victories.
By turning back the clock to the brutal real-life warfare of the Second World War, developer Sledgehammer Games (which cut its teeth on the franchise with 2014’s forgettable Advanced Warfare) tries to re-inject some excitement into a series that’s been steadily disappearing into mediocrity. And it succeeds, to a point, introducing a few familiar features alongside a handful of fresh ideas.
We need a medic
It’s still very much the COD you know and love (or loathe, if last year’s declining sales of Infinite Warfare are any indication).
You’ll breach doors, jump into vehicles for scripted chase sequences and be regularly knocked down, only to be picked up by a grizzled member of your squad. Much like what …read more
Source:: techradar.com – Gaming