By losing a dimension, Sonic has regained a sense of direction

By losing a dimension, Sonic has regained a sense of direction

By Emma Boyle

The year was 1991. I wasn’t born, Terminator 2: Judgement Day was showing in cinemas and Sonic the Hedgehog had just exploded onto the Sega Genesis and into the public consciousness.

With Sonic, Sega seemed to have the mascot they were longing for – something that wasn’t similar to Mario but with the potential to be a massive success.

Despite his reputation for constantly moving, Sonic has stuck around for Sega and although the release of games starring him has been fairly consistent over the past 26 years, the quality has not.

Though Sega really pushed how different Sonic was from Mario, they had several similarities. Both started out in the 2D platformer genre, both had bright and appealing designs, and eventually both of them stepped into the third dimension and explored other kinds of gameplay.

Unfortunately, very unlike Mario, the Sonic franchise tended to be less successful when it experimented. Sonic never really had its direction-affirming Super Mario 64 moment and it’s perhaps partly because of this that the series has been somewhat lacking in terms of quality control.

Return to form

That’s why it’s been so good to see the recent success of Sonic Mania. The consensus appears to …read more

Source:: techradar.com – Gaming

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