By Nick Pino
Assassin’s Creed Syndicate came out this morning on Xbox One, PS4 and PC and has since enjoyed a mostly positive reception, garnering a 77 on score-aggregate website Metacritic.
But the game users have been playing for the past few hours and the one Ubisoft printed and shipped a few weeks ago are two very different entities.
Ubisoft has already issued a hefty patch for Assassin’s Creed Syndicate that corrects issues from desynchronization after successfully completing missions to collision detection in the cabbies you use to traverse London.
Kotaku has screencapped the patch notes for the massive update, highlighting 48 areas or mechanics of the game that had issues. Here’s each one broken out by category:
Stability & Performance
- Improved performance and stability
Audio
- Fixed audio missing at the beginning of the introduction cinematic of the “Strange Bedfellows” mission
- Fixed some persistent SFX during gameplay
- Fixed wrong audio files that were played
Fight
- Fixed an issue where, in rare cases, the player was unable to attack after pressing a button during combat
- Fixed issues where the animation would not fit the weapon/reaction
- Fixed offset animation on moving platforms
- Fixed issues with the multi-kills
- Fixed camera issues while fighting
- Fixed an issue where the main character’s weapons disappear after a finisher …read more
Source:: techradar.com – Gaming