By Nick Pino
Assassin’s Creed Syndicate came out this morning on Xbox One, PS4 and PC and has since enjoyed a mostly positive reception, garnering a 77 on score-aggregate website Metacritic.
But the game users have been playing for the past few hours and the one Ubisoft printed and shipped a few weeks ago are two very different games.
Kotaku has screencapped the patch notes for the massive update, highlighting 48 areas or mechanics of the game that had issues.
It’s a pretty extensive list and seeing issues like “a player is unable to attack after pressing a button in combat” and “fixed issues in cinematics where the player and some props were offset or missing” doesn’t inspire me to run out and buy the game.
Of course some squashing some bugs post-release is part of the development cycle – heck, having half-a-million beta testers is better than having a few dozen – but Ubisoft’s latest patch proves that there’s more than a few issues when the game is on its way out to stores.