Age of Empires: the RTS that proved strategy could sit alongside simplicity

Age of Empires: the RTS that proved strategy could sit alongside simplicity

By Samuel Horti

My villager hacks away at a tree trunk with his axe. Again and again he strikes it, piling up as many logs as his wheelbarrow can carry before carting it off to the lumber camp a short distance away, which I’ve placed on the edge of a dense forest. Then it’s back to his chopping. It’s a hypnotising loop. And an important one, too: that wood is the lifeblood of my Aztec civilisation. It means I can build houses for more villagers, who can then farm crops to feed my army, mine stone and gold to kit out my cavalry, or – in full circle – chop up more wood.

It’s working like clockwork. I’ve churned out a few military units for protection and I’ve nearly got enough stone for a Castle, which will allow me to create an Aztec Jaguar warrior that can cut down conventional infantry. My plan is to cobble together a small army and head for the monument in the centre of the map that, in King of the Hill mode, you have to hold for 550 years to win. I’ll crush any resistance and then fortify the area with walls and towers while constantly building up …read more

Source:: techradar.com – Gaming

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