By Matt Hanson
Wolfenstein II: The New Colossus is the eagerly awaited follow-up to 2014’s critically acclaimed reboot of the famous series, The New Order.
That game gave the long-running series a big shot in the arm, portraying a gritty alternative timeline where the Nazis won World War II, while maintaining the fast-paced gameplay and over-the-top science fiction trappings that have been a staple of the series since Wolfenstein 3D launched back in 1992.
While Wolfenstein: The New Order was mainly set in Nazi-occupied Europe in the 1960s, the sequel takes place in America, which is also under Nazi rule. With the latest game winging its way to games consoles and hard drives, we chatted to Andreas Öjerfors, Senior Game Designer at MachineGames, about how the new setting changes the dynamic of the game, as well as what it takes to create such a compelling, and at times resonant, game.
Our first question for Öjerfors was what the job of a senior game designer entails. “Well, I guess it’s different in every studio, right?” he says. “We’re a small group of designers, just three different people. We worked together on a lot of the different systems and creating new enemies and directing on all of that …read more
Source:: techradar.com – Gaming