Not many games manage to pull off being a huge, triple-A success and a cult hit, but then again, not many games are MMO-esque shooters made by Bungie. The original Destiny proved the House That Halo Built could move beyond Master Chief with swagger and joie de vivre, but the end result was still a game built to reward its earliest adopters with occasional rewards and a near non-existent story.
With that in mind, Bungie has attempted to build something far less impenetrable with its much-hyped sequel, dropping the difficulty down across the board and keeping a steady stream of new gear and weapons where the first game drip fed you loot. That change in difficulty might sound like heresy to veteran players, but then you discover the hidden genius of Destiny 2’s design.
Traveller’s tales
At first it’s new campaign, complete with a somewhat forgettable story, might seem like a way to tick a box that was missing first time around. Ultimately however, it’s been designed to inform you every feature the game offers and, more importantly, keep you pumped full of fun for its 10+ hours of missions. When you emerge the other side you’ve unlocked a solar system of planets …read more
Source:: techradar.com – Gaming